Replaying Empire: Racialized Violence, Insecure Frontiers, and Displaced Terror in Contemporary Video Games

David J. Leonard, C. Richard King

Abstract


In the wake of 9/11, US popular culture has played an important role in the manufacture of consent and the mediation of contradictions. In particular, video games have aff orded the production of interactive, narrative spaces for the reassertion of race, nation, and gender. Through a close reading of two video games, Gun and Ghost Recon Advanced Warfighter 2, we unpack the insecurities of empire and how racialized violence, colonial categories, and territorial claims work to resecure Whiteness, masculinity, and Americanness. Special attention is given to the militarization of video games and rhetorical struggles over the meaning of race and culture amid the ‘War on Terror’.

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DOI: http://dx.doi.org/10.7227/ERCT.1.2.1

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Copyright (c) 2009 David J. Leonard, C. Richard King